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CaraCara
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Jack
Jack

Name: Jack

Age: 18
Race: Human
Affinity: Void

Background

Jack’s parentage is unknown. He was raised by his foster mother, Magda, alongside her other foster children, Logan and Cara. They are not bound by blood, but they are family in every way that matters. Whatever he is now was shaped in that house, by shared meals, shared mistakes, and the quiet certainty that he belonged somewhere.

Personality

Jack jokes because silence gives his doubts too much room to speak. Sarcasm and morbid humour come easily to him, especially when the situation is dangerous or uncertain. It is armour rather than performance, a way to keep fear at arm’s length. He is impulsive, quick to adapt, and prone to forming plans halfway through a crisis, usually while already acting on them.

He believes himself to be the weakest of the group, and that belief drives him to take risks others would avoid. It is not entirely accurate. His instincts are sharp, his situational awareness keen, and his loyalty to those beside him is unwavering. If someone stands with Jack, he does not leave them behind.

Combat Role

Jack operates as a utility fighter and skirmisher. He thrives in extended engagements where movement, positioning, and disruption matter more than raw damage. The longer a fight lasts, the more dangerous he becomes, learning enemy patterns, exploiting hesitation, and turning small openings into survival.

Fighting Style

He favours light weapons, daggers and short blades, paired with leather armour to preserve speed and flexibility. Direct confrontation is avoided whenever possible. Jack closes only when timing favours him, then disappears before retaliation can land.

His Void-aligned teleportation, channelled through a specialised orb, allows rapid repositioning across short distances. While often used to evade or flank, Jack most frequently uses it to save others, pulling allies out of lethal situations when retreat would otherwise be impossible.

Summary

Jack does not overpower his enemies. He endures them. He outlasts, outmanoeuvres, and survives through instinct, speed, and an unshakable refusal to remain where danger expects him to be.

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CaraCara
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Cara
Cara

Name: Cara

Age: 18
Race: Human
Affinity: Nexus

Background

Cara was raised by Magda alongside her foster brothers, Jack and Logan. Of the three, she adapted most quickly to complexity. Where others reacted, Cara learned to analyse, recognising early that understanding a problem often mattered more than answering it in the moment. She grew up watching patterns form and break, and learning how to stay one step ahead of both.

Personality

Cara is intelligent, observant, and relentlessly methodical. She has a talent for untangling problems before they fully surface, preferring preparation to improvisation and logic to instinct. While others rush forward, Cara measures the ground, the angles, and the cost.

Her patience, however, is not infinite. She has a short fuse and becomes irritated quickly, particularly where Jack is concerned. When provoked, her frustration does not scatter her thoughts, it sharpens them. Cara does not discard her anger. She carries it with her, controlled, focused, and ready to be applied.

Combat Role

Cara serves as the group’s primary ranged damage dealer and battlefield controller. Her Tri-Mage affinity grants access to subjugation abilities, though these are tools for specific moments rather than the core of her approach. She dominates fights by shaping them, deciding where enemies can stand and how long they are allowed to exist there.

Fighting Style

Her preferred weapon is spirit fire, wielded with precision rather than excess. Cara fights at range whenever possible, dismantling threats methodically before they can reach her.

When positioning fails or restraint gives way to anger, Cara does not retreat. Her staff, while a focus for her magic, is also a weapon in its own right. She has no hesitation in closing distance, breaking bone with solid blows when incineration is no longer efficient.

Summary

Cara fights with her mind first, but never without fury. Controlled, calculating, and volatile when pushed, she balances careful planning with a dangerous willingness to end fights herself.

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Logan
Logan

Name: Logan

Age: 18
Race: Human
Affinity: Life

Background

Logan was raised by Magda alongside his foster siblings, Jack and Cara. From an early age, he took on responsibility without being asked, stepping into whatever role was needed and shouldering it quietly. He learned to solve problems with his hands far more often than with words or theory, relying on action where others relied on thought. Protecting what mattered became instinct long before it became expectation.

Personality

Logan is disciplined, direct, and steady under pressure. He resolves problems with his hands ninety percent of the time, and with his head the remaining ten. When something stands in the way and refuses to make sense, Logan’s answer is usually force applied with intent. He coined the term brute force thinking to describe it, the balance of knowing what to hit, how hard to hit it, and when to claim it was strategy all along.

That does not mean he lacks insight. On occasion, Logan has moments of sharp clarity, sudden, practical brilliance that cuts straight to the heart of an issue. He is not reflective by nature, but when he understands something, he understands it completely.

He speaks little, but when he does, his words carry weight. Duty defines him, and he instinctively places himself between danger and others, regardless of cost. He has little patience for unnecessary risk, particularly when Jack is involved, though he trusts Jack’s instincts more than he ever admits.

Combat Role

Logan serves as the group’s frontline anchor. He draws attention, controls space through presence and pressure, and absorbs force that would overwhelm others. In the chaos of battle, his reliability creates stability.

Fighting Style

He favours heavy weapons and solid defensive gear, relying on strength, endurance, and positioning over finesse. His Life affinity reinforces his resilience, sustaining him through wounds that would fell most fighters and allowing him to remain standing when retreat is no longer an option.

Logan fights with measured intent until lives are at stake. Then he moves, decisively, and is almost always the last to disengage.

Summary

Logan is the wall the enemy breaks against. Patient when he can be, relentless when he must be, he solves problems with his hands and places himself in harm’s way so others do not have to.

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CaraCara
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Lyra
Lyra

Name: Lyracantharia

Age: 18
Race: Half-Giantess
Affinity: Undisclosed

Background

Lyracantharia was born of mixed giant and human blood, a heritage that left her unwanted in most places she passed through. When her father died while she was still young, she spent years on the streets, learning quickly that giants, even half-bloods, were feared or hated almost everywhere.

Her life changed when Freya, the diminutive godling of knowledge, took her in. Under Freya’s guidance, Lyra was given structure, education, and discipline, studying history, doctrine, and the principles of leadership as rigorously as she trained her body.

Personality

Lyra is calm by nature, measured in her words and actions. She does not seek conflict, but when pushed, she becomes a fierce and unyielding fighter. Years of rejection have left her with little sense of self-worth, and she rarely believes she deserves friendship or loyalty.

Despite this, Lyra is a natural leader. She understands how to command instinctively, combining deep book knowledge with a practical understanding of people. Though laws across much of the world forbid those of giant heritage from leading parties, she knows how to take control when the situation demands it. Once she forms bonds, her loyalty is absolute, and she will do anything to protect those she considers friends, even if that person is Jack.

Combat Role

Lyra acts as a vanguard and frontline commander, shaping engagements through presence, positioning, and decisive action. She is often the first into danger and the last to withdraw, anchoring those around her through both strength and leadership.

Fighting Style

Lyra favours oversized weapons, most notably her giant war axe, wielded with controlled, devastating force. Her fighting style is grounded in strength, timing, and discipline, committing fully to each movement rather than relying on agility or elaborate technique.

While not fast in the conventional sense, Lyra moves with unexpected decisiveness for her size. Once she commits, her strikes arrive sooner than opponents anticipate, a momentum-driven speed that has caught more than one enemy dangerously off guard.

As a giant, Lyra possesses no magic. Beyond her natural physical ability and combat training, she is known to have a single ability, the nature of which has not yet been disclosed.

Summary

Lyracantharia is strength forged by hardship and guided by knowledge. She does not believe she deserves loyalty, yet inspires it all the same, standing firm for those she protects in a world that rarely shows her kindness.

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