

Item: Guild Amulet (Common) (Soulbound) (Growth)
Order: N/A
Registered City Guild: Multi-Jurisdictional
Description:
A modest amulet etched with delicate, interlocking patterns—symbols of allegiance to a guild or Order. Enchanted to connect members across great distances, it serves as both a lifeline and a tool for cooperation.
Functionality:
Tracking: At the wearer’s command, it emits a magical pulse that resonates across realms, allowing guild authorities to locate them in times of dire need. (Usable only within 200 miles of an affiliated guild beacon.)
Vitality Insight: While in a party, it grants the ability to view nearby allies’ health status in real time.
Enchantment Slots:
Slot 1: Idioms of Alurium (active)
Slots 2–5: Locked
Enchantment – Idioms of Alurium:
Allows the wearer to understand and speak all common languages of Alurium.
Skill Book Integration: Instantly acquire new languages from skill books.
Passive Learning: Learns and translates unfamiliar languages over time; speed varies by complexity.
Upgrade Potential:
This amulet will evolve alongside its wearer, unlocking additional enchantments through Order or guild progression.
Item: Void-walker Beacon (Unique) (Soulbound) (Growth)
Rank: Opal
Description:
Forged in the forgotten forges between worlds, the Void-walker Beacon is a relic of those who once roamed the hidden arteries of reality. Its surface swallows light, and its core hums faintly with the promise—and peril—of the void. To bear it is to inherit a fragment of an ancient and dangerous legacy, one whispered to belong only to those bold enough to step between shadows and live to tell of it.
Item Passive Effects:
Dexterity: +10
Agility: +15
Endurance: +10
Wisdom: +5
Intelligence: +5
Item Use Effect:
By channelling a trace of Mana, the bearer can pierce the veil of the world, slipping seamlessly into the void and reappearing at a chosen point within sight. This passage ignores terrain, barriers, and most restraints, making both pursuit and retreat little more than a thought away.
Item Secondary Effect:
Materialising from the void surges the bearer’s next attack—whether steel or sorcery—with catastrophic force, dealing +300% damage for two seconds.
Cost of Use: Low to moderate Mana.
Recharge Time: None.
Warning: The void is not without teeth. Overuse of its pathways may invite attention from those who dwell within.




Guild Amulet
Void Walker Beacon
Soul Bound Gear
Item: Ring of Bonding (Soul bound) (Rare)
Description: Part of a unique paired set, this ring’s true power and purpose are only revealed when both rings are bound.
Single Item Effect: Unknown
Paired Item Effect: Unknown


Ring Of Bonding



Skill: Silent Step (Opal) (Rare)
Level: 1
Type: Illusion (Stealth)
Description: A masterwork of subtlety and agility, Silent Step transforms its wielder into an echo of the unseen—swift, silent, and all but forgotten by the eye. This skill empowers those who favour the shadows, granting the means to move undetected, strike with precision, and manipulate the perceptions of all who might notice them.
Effects — Unranked:
Clandestine Movement: Traverse any terrain with near-complete silence, muffling even the subtlest footfalls.
Aura of Disinterest: Project a subtle field within a short radius, causing observers to subconsciously dismiss your presence.
Strike from Shadow: While in stealth, all attacks deal +100% damage.
Effects — Opal:
Enhanced Speed: Channelling extra Mana now increases your movement speed by a ratio of +10% to +100% without compromising stealth—mana cost scales with speed.
Intensified Aura: Expands and strengthens your Aura of Disinterest, further dulling enemy perception and reaction.
Cost: Low initial Mana to activate. Continuous Mana drain (low → moderate) while active.
Cooldown: None.
Skills


Skill: Touch of the Void (Opal) (Rare)
Level – 1
Type: Affliction (Stacking)
Description: Forged in the fathomless dark between worlds, Touch of the Void preys on the living’s brightest spark—vitality itself. Its power swells in proportion to the target’s health; the more life they cling to, the deadlier the strike.
Effects — Opal
Necrotic Touch: Infuse your target with a creeping necrotic energy indicative of the void’s corruptive will. This affliction spreads with grim inevitability, leeching strength and unmaking flesh.
Note:
Though the void’s corruption can be sown without direct touch, direct contact deepens its claim, hastening the spread and amplifying its effects.
Limitations: Devastating against the hale but loses potency against the frail. Its gradual onset often loses out to faster and more direct methods of killing.
Cost: Moderate Mana.
Cooldown: 30 seconds.


Skill: Body Morph (Opal) (Rare)
Level – 1
Skill Type: Illusion (Stealth)
Description: A hallmark of the shadowborn elite, Body Morph draws upon the void’s mutable essence to weave the flesh into a mask of lies.
Effects – Opal
Body Morph: With this skill, you may sculpt your outward form into almost any guise—from the subtlest of alterations to complete reinvention. Facial features, physique, skin tone, hair, and even the cadence of your voice can be reshaped at will, allowing you to walk unnoticed through enemy ranks or assume the identity of another entirely.
Note:
When active, the air about you ripples faintly, as though reality itself strains to reconcile the false image you present. The illusion is potent, but the void’s artistry is not perfect—keen eyes, heightened senses, or those versed in detection magic may glimpse the faint shimmer of your true form beneath.
Cost: Mana expenditure scales with the complexity and duration of the transformation.
Cooldown: None.


Skill: Concussive Trap (Opal) (Rare)
Level – 1
Skill Type: Conjuration (Trap)
Description: Drawing upon the lesser currents of the void, Concussive Trap allows its wielder to weave a dormant snare that detonates when prey strays too close. A preferred tool of tacticians and ambushers, it trades raw power for precision, crippling foes with sudden, calculated disruption.
Effects – Opal
Stun: Upon detonation, the void lashes outward in a pulse of concussive force, leaving all victims within 5 feet reeling in stunned disarray.
This effect lasts for approximately 5 seconds.
Note:
While the trap is typically primed to trigger upon proximity, the caster may, at an increased and sustained Mana cost, choose to detonate it manually or suppress its activation entirely. This grants exceptional battlefield control, though at the expense of Mana efficiency.
Cost: Moderate Mana to conjure, plus a low-to-moderate ongoing Mana drain if manipulation is maintained.
Cast Time: 30 seconds.
Cooldown: 10 minutes.




